Tuesday, March 26, 2013
Journal March 26
What were the three most important points you absorbed from the mid-semester crit?
The critique made me realize how important sound is to an animation.
The critique made me aware of some timing issues.
The critique illuminated me to some parts of my story that weren't totally clear, which could be cleared up with some tweaking.
The critique made me realize how important sound is to an animation.
The critique made me aware of some timing issues.
The critique illuminated me to some parts of my story that weren't totally clear, which could be cleared up with some tweaking.
Tuesday, March 19, 2013
Thursday, March 7, 2013
Tuesday, March 5, 2013
Journal March 5th
• what’s the approach to working on this piece that’s worked the best for you so far?
• what elements do you find you need to put you in a comfortable and productive frame of mind for working:
- at home with a hot cup of tea just before/after dinner?
- working early in the morning for a couple of hours before anyone else is awake?
- breaking up your six hours of out-of-class work time into smaller chunks, e.g. three times a week for two hours at a time? twice a week for three hours at a time?
- mixing work with clearly defined breaks for exercise or other play time?
-Varying what I work on has worked most effectively for me. I found that working solely on rough animation every week got way too tedious for me, so I started taking some days to work on color and/or line-work instead of animation and realized it was a nice way of breaking up the monotony in order to keep myself attentive and productive. I'm a fairly scatter-brained and prone-to-distraction/boredom type person, so I could not simply animate every day. I know we are supposed to have all the rough animation done before the color/cleanup and, further, have the rough animation done by spring break, but that may not end up being the case for me because I would lose my mind just animating everything out before working on anything else, and then get bored just working on color for weeks straight, etc. So...I will be taking an alternate route, if that is alright, but I'll end up in the same place at the same time as initially anticipated for the project.
-I have found that I tend to work best really late at night. It may be that I have trouble focusing and beginning to work, so by the time I have built up a momentum and rhythm for my work it tends to be very late at night, usually circa 3 or 4 am. I'm naturally a night person who will be up at this hour anyway, so I might as well make use of the time. I cannot work for hours straight, so I find I need to break up the work with [admittedly frequent] breaks for food, internet, mindless doodling, going for walks, talking with my roommates if at my apartment or other students if at the studio, etc. Additionally, I usually work on my thesis two-three days throughout the week. Oftentimes I don't adhere to this and end up doing all my shots for the week in one day, but this is always stressful and stupid. I find it works better for me when I break it up into separate days of work.
• what elements do you find you need to put you in a comfortable and productive frame of mind for working:
- at home with a hot cup of tea just before/after dinner?
- working early in the morning for a couple of hours before anyone else is awake?
- breaking up your six hours of out-of-class work time into smaller chunks, e.g. three times a week for two hours at a time? twice a week for three hours at a time?
- mixing work with clearly defined breaks for exercise or other play time?
-Varying what I work on has worked most effectively for me. I found that working solely on rough animation every week got way too tedious for me, so I started taking some days to work on color and/or line-work instead of animation and realized it was a nice way of breaking up the monotony in order to keep myself attentive and productive. I'm a fairly scatter-brained and prone-to-distraction/boredom type person, so I could not simply animate every day. I know we are supposed to have all the rough animation done before the color/cleanup and, further, have the rough animation done by spring break, but that may not end up being the case for me because I would lose my mind just animating everything out before working on anything else, and then get bored just working on color for weeks straight, etc. So...I will be taking an alternate route, if that is alright, but I'll end up in the same place at the same time as initially anticipated for the project.
-I have found that I tend to work best really late at night. It may be that I have trouble focusing and beginning to work, so by the time I have built up a momentum and rhythm for my work it tends to be very late at night, usually circa 3 or 4 am. I'm naturally a night person who will be up at this hour anyway, so I might as well make use of the time. I cannot work for hours straight, so I find I need to break up the work with [admittedly frequent] breaks for food, internet, mindless doodling, going for walks, talking with my roommates if at my apartment or other students if at the studio, etc. Additionally, I usually work on my thesis two-three days throughout the week. Oftentimes I don't adhere to this and end up doing all my shots for the week in one day, but this is always stressful and stupid. I find it works better for me when I break it up into separate days of work.
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